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Persuasive Technology. PERSUASIVE 2026 Satellite Events

21st International Conference, PERSUASIVE 2026, Hakodate, Japan, March 10-13, 2026, Proceedings
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Inhaltsangabe

.- Late Breaking Results track.

.- Analysis of Student Engagement Patterns to Inform Metacognitive Nudge Design in Online Higher Education.

.- Cognitive Persuasion in Generative AI-Assisted Programming: Investigating Shifts in Reasoning, Strategy, and Long-Term Recall.

.- ”I Started Noticing Things I Would Usually Miss”: Early Empirical Insights into Behavioural Effects of Digital Nudges in Data Quality Review.

.- The Perceived Persuasiveness of Generative Artificial Intelligence Systems in Learning Task.

.- Integrating Virtual Reality and Persuasive System Design Features to Understand Learners’ Continuance Use Intention in an Immersive Learning Environment.

.- Voices of Influence: Investigating the Interplay of Gender, Age, and Content Valence in the Context of Smart Voice Assistants.

.- Persuasive Virtual Pet Interactions for Emotional Stabilization and Workplace Well-being.

.- What is Beautiful is Credible. Examining Personality-Color Congruence, and its effects on Users’ Perceptions of Attractiveness, Likeability, and Credibility of Persuasive Systems.

.- Faithful and Plausible Explanations for Market Prediction from Noisy Forum Posts via XAI–LLM Hybrid Rationale Selection.

.- A Multimodal Predictive Framework for Constructive Listening in Opposing-View AI Dialogues.

.- Reflection-Based Interventions for Behavior Change: Lessons Learned from Applications to Cyber Behavior.

.- Nudging Software Developers Toward SOLID Practices Through a Persuasive IDE Plugin.

.- Using Progression to Sustain User Attention in Fragmented Information Environments.

.- Designing Persuasive Social Robots: Modulating Embarrassment Through Personality and Appearance.

.- Multimodal Social Robot Behaviors as Persuasive Cues for Sustaining Engagement.

.- Estimating the Sense of Agency from EEG Data and Personal Characteristics Towards Just-in-Time System Interventions.

.- Demo, Poster and Artefacts track.

.- Reconsider Today’s Commute: Reframing Routine Route Choice.

.- Beyond Text: Social Robots in a Multi-Stage Trust Repair Trial.

.- A Self-Efficacy–Driven Framework for Cognitive Training in Mild Cognitive Impairment: Game-Based Tasks and LLM-Powered Social Robots.

.- Making Invisible Hand Recovery Visible: Real-Time Visual Feedback for Rehabilitation Monitoring.

.- Exploring UX Frustration Recognition using Stress Recognition Models and Lightweight Biosignal Features.

.- A Study on Feasible AI-Based Dietary Messages: Perspectives from Lay Participants and Dietitians.

.- UI Design and Evaluation of a Real-Time Intervention System in Customer Service.

.- Anthropomorphic Design for User Tolerance to System Errors in Behavior Change Systems.

.- Content-Based Modeling for Collaboration of YouTuber.

.- Self Mirroring Twins: Empowering Proactive Behavior Transformation with Your Digital Self.

.- Designing Reflection for Behavior Change Technologies from a Cultural Perspective.

.- Toward a Participatory Trace-Sensing Framework Using Smartphone LiDAR for Wildlife Habitat Estimation.

.- A Framework for Relating Participant Behaviors and Responses in Music Therapy to Clinical Evaluation.

.- A Dual-Judge Framework for Evaluating Reasoning-Based AI Social Workers: Emulating Professional Logic in Persuasive Systems.

.- MIRA: A Custom Social Robot Head, with Applications Ranging from Personalized Education to Elderly Care.

.- A Persuasive XR Demo of Adaptive Spatial Interfaces and AI Agents.

.- Dynamic Personalized Interventions via Reinforcement Learning with a Theory-based Reward Function.

.- A Counterfactual Stress Management System for Lifestyle Behavior Change Using Activity Logs.

.- Investigating AI NPC–Supported Group Experiences in Mixed Reality Museums.

.- The Effect of the Yes-Set Technique on Compliance Behavior in Request Situations.

.- Doctoral Consortium.

.- Epistemic Calibration in Adaptive Persuasion:Educating Reflective Agency in AI Systems.

.- Designing Compassionate Candor in AI Feedback to Foster Long-Term Intrinsic Motivation in Home-Based Exercise.

.- Personalizing Persuasive Technologies Workshop 2026.

.- Measuring Subjective Persuasion Effectiveness in Symmetric Human-Agent Dialogues.

.- Motivating Vocabulary Learning through Karaoke with Augmented Bilingual Subtitles.

.- The 1st International Workshop on Trust and Blame in Social Agents (TBSA2026).

.- Trust and Behavioral Change in Comments by Confirmation Message Agent.

.- Governing the Dynamic Dead: Civility and Persuasion in Posthumous Digital Personas.

.- Philosophical Persuasion: How Technology Reshapes Intuitions on Reality and Agency.

.- Trust and Responsibility Attribution Toward Autonomous Ambulances: A Preliminary Survey of Japanese Fire Service Personnel.

.- Negative Aversion and Real Reliability for Building Familiar Human-Agent Relationships.

.- The 2nd International Workshop on Upholding Ethical Designs (I-WOULD 2026).

.- Ethical Interface Engineering: Operationalising Software Engineering Practice for Ethical UI Design.

.- The 3rd BTI International Workshop (BTIW3).

.- Empirical Analysis of the Effect of Illustrated Maps Including Visual Guidance Elements on Tourist Behavior.

.- Optimizing Daily Activity Planning in a Behavioral Change Support System to Improve Older Adults’ Quality of Life.

.- Development and Validation of an Automated Evaluation System for Discussion Quality in Face-to-Face Group Discussions.

.- Study on a Method for Determining Knee Load from Gait Using Lumbar Acceleration.

.- Development of a Motion Recognition Model for Learning Activities Using a Smartwatch.

.- How touch-based engagement map on teamwork outcome assists positive feedback formulation?.

.- Support System for Preventing Forgetfulness Before Going Out Using Mixed Reality.

.- An Initial Exploration of Cognitive Changes in Avatar-Mediated Self-Expression Processes.

.- Study on Improving Audience Evaluation by Guiding Gaze of Presenter Using Smart Glasses.

.- Eating Behavior Detection Using Wrist-Worn Sensing Modalities.

.- Personality Recognition Based on Digital Footprints for better Online Workplace.

.- Emotion Recognition of Museum Visitors during Art Appreciation Based on Facial and Behavioral Features.

Produktdetails
  • Erscheinungsdatum: 11.09.2026
  • Autor/Autorin: Elena Vlahu-Gjorgievska
  • Format: E-Book
  • Dateiformat: PDF
  • Kopierschutz: Wasserzeichen
  • Dateigröße: 60.8 MB
  • Verlag: SPRINGER
  • Sprache: Englisch
  • Umfang: 579 Seiten
  • ISBN: 9783032272355
  • Lieferung: Sofort per Download
  • Hinweis: Sofort per Download lieferbar. Kein physischer Versand.
  • Kompatibilität: Lesbar auf Geräten und Apps mit PDF-Unterstützung.
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