.- Late Breaking Results track..- Analysis of Student Engagement Patterns to Inform Metacognitive Nudge Design in Online Higher Education..- Cognitive Persuasion in Generative AI-Assisted Programming: Investigating Shifts in Reasoning, Strategy, and Long-Term Recall..- ”I Started Noticing Things I Would Usually Miss”: Early Empirical Insights into Behavioural Effects of Digital Nudges in Data Quality Review..- The Perceived Persuasiveness of Generative Artificial Intelligence Systems in Learning Task..- Integrating Virtual Reality and Persuasive System Design Features to Understand Learners’ Continuance Use Intention in an Immersive Learning Environment..- Voices of Influence: Investigating the Interplay of Gender, Age, and Content Valence in the Context of Smart Voice Assistants..- Persuasive Virtual Pet Interactions for Emotional Stabilization and Workplace Well-being..- What is Beautiful is Credible. Examining Personality-Color Congruence, and its effects on Users’ Perceptions of Attractiveness, Likeability, and Credibility of Persuasive Systems..- Faithful and Plausible Explanations for Market Prediction from Noisy Forum Posts via XAI–LLM Hybrid Rationale Selection..- A Multimodal Predictive Framework for Constructive Listening in Opposing-View AI Dialogues..- Reflection-Based Interventions for Behavior Change: Lessons Learned from Applications to Cyber...