
Teil der Reihe: Intelligent Technologies and Robotics (R0)
AI and Computing in Industrial Education Handbook
Inhaltsangabe
Use of gamification for the inclusion of students with SEN.- Gamification in physical education teaching.- Higher education: Technological applications for gamification and ludification.- Disruption in Teaching and Learning Through Gamification.- Cultural Clicks: Maximizing Arts Engagement Based on the Unveiled Drives Behind Cultural Consumption.- Psychological Self-Assessment through Digital Platforms: A Novel Approach for Early Detection of Emotional Disorders in Educational Settings.- Review: Artificial intelligence applied to educational logistics in higher education institutions.- AI-Based browser extension for inclusive education: enhancing accessibility for students with dyslexia.- AI Technology Resources for Online Education.- Conversational AI for Metahumans Projected from Holographic Fans.
Produktdetails
- Erscheinungsdatum: 24.10.2025
- Autor/Autorin: Marcelo V. Garcia
- Reihe: Intelligent Technologies and Robotics (R0)
- Format: E-Book
- Dateiformat: PDF
- Kopierschutz: Wasserzeichen
- Dateigröße: 25.6 MB
- Verlag: SPRINGER
- Sprache: Englisch
- Umfang: 760 Seiten
- ISBN: 9783031970153
- Lieferung: Sofort per Download
- Hinweis: Sofort per Download lieferbar. Kein physischer Versand.
- Kompatibilität: Lesbar auf Geräten und Apps mit PDF-Unterstützung.
Herstellerinformationen
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