{"product_id":"proceedings-of-the-11th-international-conference-on-frontiers-of-educational-tec-ebook","title":"Proceedings of The 11th International Conference on Frontiers of Educational Technologies 2025","description":"\u003cp\u003eExtended Reality Technology in Education and Game-Based Learning.- Enhancing Employability through Virtual Reality (VR) Simulations: Empirical Evidence from Higher Education.- Playful First Steps: Virtual Reality and Gamification to Ease Employee Onboarding.- Using the Online Game-Based Learning Tool Kahoot! to Enhance Learning Experiences in Virtual Lectures.- Enhancing Scientific Concept Retention and Critical Thinking Skills in Grade 9 Students Through Gamification.- Caesar’s Adventure and the Enhancement of Cryptography Learning through Gamification.- Transforming Language Education through Jigsaw Puzzle: A Focus on Enhancing Learning Continuity and Recovery Amidst Educational Crisis.- A Theoretical Framework for Integrating Artificial Intelligence, Virtual Reality, and Metaverse in Speaking Skills Enhancement.- A Stimulus-Response Theory Approach: Integrating Board Game Design and Storytelling for Enhanced Educational Engagement.- Integrating Virtual Reality Technology in Tourism and Hospitality Education: Student Learning Experiences and Implications.- Exploring Filipino Senior High School Students’ Digital Competencies in Technology-Driven Classrooms.\u003c\/p\u003e","brand":"Anu Gokhale","offers":[{"title":"Default Title","offer_id":53628019638599,"sku":"9789819525218","price":213.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0920\/5455\/2903\/files\/proceedings-of-the-11th-international-conference-o-ebook.webp?v=1775014252","url":"https:\/\/www.cinebuch.de\/products\/proceedings-of-the-11th-international-conference-on-frontiers-of-educational-tec-ebook","provider":"CineBuch","version":"1.0","type":"link"}